Despite our efforts earlier this season, grasp of the undying is still far too common in the top lane, crowding out other keystone masteries. Grasp is supposed to give tanks a little more oomph in combat, but its sustain is fairly excessive, cheapening the risk and reward of aggressive action. How exactly does grasp of the undying work?
Every 4 seconds in combat your next attacks against a champion steals life equal to 3% of your max health (magic damage). For the purpose of this question lets say 3% = 20. So i'm in combat and.
Grasp of the undying has an attribute that not many players remember or care about. It gives permanent bonus health points for every use at 4 stacks. 5hp for melee and 3hp for ranged champions.
But this bonus health is not displayed anywhere. In the ui you can see how much damage you've dealt, how much you've healed and how many times you have. After reaching 4 stacks, your next basic attack within 6 seconds against an enemy champion consumes all stacks to deal ( 4% / 1. 6%) of your maximum health in bonus magic damage, restore ( 2% / 0. 8%) of your maximum health, and permanently grant ( 5 / 2) bonus health.
The empowered attack duration refreshes whenever going in combat. Every 4 seconds in combat, your next basic attack on a champion will deal bonus damage equal to 4% of your max health, heal you for 2% of your max health and permanently increases your health by 5. I would only take this rune if you are having a hard lane and your team is missing some tankyness.
This page shows up to the 50 most recent competitive matches that we have scoreboards for that included a grasp of the undying. Fandom's league of legends esports wiki covers tournaments, teams, players, and personalities in league of legends. Pages that were modified between april 2014 and june 2016 are adapted from information taken from.
Deathfire grasp grasp of the undying (disambiguation) Grasp of the undying. Entering combat generates 1 stack every second for the next 3 seconds.
Grasp of the undying. Grasp of the undying. Can be played whenever you may act.
Happens after your opponent has a chance to react. Heal your nexus for the amount of damage dealt. The dead want nothing more than to silence the ceaseless pulse of the living.
Conditioning is a powerful mid game tank rune. Grasp of the undying should make trading in lane easier, and conditioning will make survival after 10 minutes far better. Top lane very frequently.
Semi tank top kennen ( grasp of the undying + sunfire aegis)semi tank build but still deals a lot of damage. #kennen #leagueoflegends #solofl1ght #lol Replaced by grasp of the undying. Cooldown no longer refreshes when yasuo attempts (and fails) to cast sweeping blade on a target he recently dashed through.
Damage increased to 3% maximum health from 2. Melee / ranged adjustments unchanged. Healing reduced to 1. 5% maximum health from 2.
Every second while in combat, you will generate stacks of grasp of the undying. After 4 seconds, your next basic attack on a champion will: Deal bonus magic damage equal to 3. 5% of your max health (reduced to 2. 1% for ranged users) heal you for 1. 7% of your max health (reduced to 1. 02% for ranged users) permanently increase your health by 5 (3.